Jorgon The Great


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Oh wow, where do we begin?

Well, let’s start with a bit of an introduction. Jorgon T. Great (born Brian T. Great) is a human being of average-tallish-average-ish stature with brown eyes, brown hair, and mostly brown things in general. If you’re curious about the color of an aspect of Jorgon not listed here, you can simply assume it’s brown and you’ll probably be right. Jorgon is not an especially flashy person.

Jorgon’s interests include nature, non-profit organizations, and beef. Jorgon’s hobbies include walking in nature, running his non-profit organization, and eating beef. In his free time, Jorgon busies himself with his various interests and hobbies.

Jorgon was born to a family of somewhat above-average wealth. Both of his parents were very concerned with money, his father being an investment banker and his mother being a woman. Despite their constant attempts to impose similar money-worshiping values on him, Jorgon would have none of it. As a youth with a natural affinity toward nature, beef, and the yet-to-be-conceptualized idea of non-profit organizations, Jorgon took it upon himself to make the latter into a reality. It is theorized that Jorgon would have also attempted to make nature and beef into a reality as well, seeing as how he loved them just as much, if only they hadn’t existed already. Thus, at the young age of 25, Jorgon formed the first recorded non-profit organization, intended for protecting the nature he so loved by establishing national parks across the land.

Jorgon changed his first name from Brian at the age of 27. As the story goes, Jorgon was out surveying a large plot of land for consideration as an expansion of one of his smaller parks, when he saw a lone dwarven maiden being chased by a pack of wild pigs. “PIGGEN GAR FLUUTEN MATT, JIR GOENIG MOTEN the maiden screamed. Jorgon, having had much time to study the other languages of the realm, knew that this roughly translated to “The pigs ate my sister, and now they’re going to eat me.” Jorgon acted at once. Opting for a non-violent approach, Jorgon immediately began singing the Elven “Vvedenfleuria” (“Pigsong”). The pigs instantly placated, Jorgon dashed with the dwarven woman to safety. The woman revealed that she was in fact a dwarven princess, her father being the ruler of one of the largest dwarven kingdoms in the general vicinity (approx. 500 acres). When Jorgon returned the princess to her people, the king was so pleased that he bestowed the seldom-used name “Jorgon” to the elated human savior, which most fluidly translates to “Man who saved my daughter from pigs earlier today” or more roughly, “Pig-daughter-saver.” Jorgon happily adopted the new name as a replacement for the one given to him by his parents.

Most of the rest of Jorgon’s life has been peaceful and uneventful until now. Jorgon continued running his organization successfully until his current age of 53, at which point he decided to get away from his administrative duties and return to experiencing nature firsthand. Taking up the job of Park Ranger, he now patrols and supervises the untamed outdoors. This vigilant role has recently become all the more justified, as word is now circulating of a badly injured elf named “Bazukei” roaming aimlessly nearby. This is especially disconcerting to Jorgon, as “Bazukei,” depending on the dialect, can mean one of two things in Elvish, neither of which bodes well. In the more common Eastern dialect, “Bazukei” would translate to “Undersheep.” Perhaps even more menacing, the Northern dialect translates this name as “Disease Friend.” As Elven names are rarely arbitrary, Jorgon can only assume that trouble, of some type or another, is well on its way.


Level 1 Human Ranger

Initiative: +5

Senses: Perception +7;

HP 23; Bloodied 11

AC 17; Fortitude 12; Reflex 17; Will 13

Healing Surges: 6 per day, recovers 5 hp.

Speed 6

Basic Attacks: melee +0; ranged +5

Attacks: Scythe +2 melee (2d4), Longbow +7 ranged (1d10)

At-Will Powers: Careful Attack, Twin Strike, Nimble Strike

Encounter Powers: Two-Fanged Strike

Daily Powers: Hunter’s Bear Trap

Alignment: Good

Languages: Common, Giant

Skills: Acrobatics* +10, Arcana +0, Athletics +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance* +5, Heal* +7, History +0, Insight +2, Intimidate +0, Nature* +7, Perception* +7, Religion +0, Stealth* +10, Streetwise +0, Thievery +5.

Abilities: Str 10 (+0); Dex 20 (+5); Con 11 (+0); Int 10 (+0); Wis 14 (+2); Cha 10 (+0)

Feats: Defensive Mobility, Human Perseverance, Far Shot

Racial Abilities: Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonuses

Class Abilities: Hunter’s Quarry, Prime Shot, Fighting Style [Archer Fighting Style]

Gear: Leather armor, Scythe, Longbow, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft.), sunrods (2), waterskin, 25 gp

Jorgon The Great

Khaeros CAustin